The mainĭifference from the V2 is that V2 has two texture mapping units, Voodoo Banshee: An integrated 2d/3d, cut-down Voodoo2.The Voodoo Rush: No idea, but it seems to be an integrated 2d/3d.Two Voodoo2s can be linked in an SLI configuration to The Voodoo2: similar to the Voodoo I, but faster.The video signal sadly: it's full-screen only, modulo some hacks). The original Voodoo I chip: an add-on card which uses a pass-throughĬable and signal switching (it can't render itself into holes in.What the lab has at least one of (and I have one of) are boards based They're pretty poor performers, so there's little reason to buy Team), and there are as yet no drivers for S3 or ATI chips (though Release some 2d acceleration stuff for their chips via. Unfortunately, most of them don't have Linux drivers: specifically, Nvidia claim they don't want toĮxpend effort to support 3d acceleration under Linux (though they do PC hardware now includes a range of nice 3d graphics accelerators. Developing applications with accelerated 3d.Linux/Alpha and Linux/PPC should be able to physically drive a OtherĬPUs don't seem to be supported by the vendors yet, though at least I shall be talking about Linux/x86 in this document. Setting up 3dfx glide-based 3d accelerators on Linux boxes Setting up 3dfx 3d accelerators on Linux boxes NB.
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